	// This is the attack pattern for the end of the level.


setSpeed 0.5

right 5 angle 90
fireBullet atPlayer atPlayer all 100 300
right X angle 140 accel -0.11 0.7

straight frames 36

fireBullet atPlayer atPlayer all 100 300
right 0.7 angle 130 accel 0.05 X
right X angle 130 accel -0.05 0.7


right 0.7 angle 50 accel 0.05 X
right X angle 50 accel -0.05 0.7

straight frames 72

left 0.7 angle 50 accel 0.05 X
left X angle 50 accel -0.05 0.7

straight frames 36

left 0.7 angle 130 accel 0.05 X
left X angle 130 accel -0.05 0.7


left 0.7 angle 50 accel 0.05 X
left X angle 50 accel -0.05 0.7

straight frames 72

right 0.7 angle 50 accel 0.05 X
right X angle 50 accel -0.05 0.7

repeat 4